For example, i want to make a branch that gets executed when an enemy hears a combat sound. What should happen is that he starts running, then uses MoveTo
to go the the sound’s location and then stops running.
So basically (pseudocode): Sequence(SetRunning(true), MoveTo(SoundLocation), SetRunning(false));
Problem is, how can i make sure that he also stops running when the branch gets aborted during the MoveTo
?
I could implement my own version of MoveTo
and use the On Receive Abort
event. Is that how one would generally do it?
Another solution i thought of what this: use a Simple Parallel
branch, run the MoveTo
as the main task and make a Running
task that starts running on Receive Execute
and stops on Receive Abort
, but never stops unless aborted.
For testing i made this:
It seems to work. What do you think of that solution?
Anyone know a better way?
edit: okay, making it a service and using Activation
and Deactivation
seems better. Would that be the way to go?