Hello there,
I have a question about behavior trees. I’ve made a simple Units for RTS game with simple selection and move commands. I was wondering if it’s possible to use a main behavior tree and then let childs of such tree have their own setup. For example have a tree with simple agro/idle/attack then have a child add build for example to it. Is it possible?
This is what I have right now: http://www.youtube.com/watch?v=rDcxVLXgvQg&list=UUp7MKBs-HDnP3hUy0r4MOCg
No behavior trees as of right now. I’m thinking if I should go that route or not. Because I want to be able to control the characters once in game.
I want to be able to select the Pawns or Characters and give them commands and based on these commands they change their behavior. I think I’ll be using a lot of services. I just want to make sure that inheritance works with this!