Behavior Tree stops before it starts

Hello everybody,

I have a strange issue whereby I have a behavior tree that stops before it actually starts, hanging the AI player up. It happens almost 100% of the time, but only with this one particular BT.

The strange thing is that, in the visual logger, there is no further entry made about it, the AI just stops. When it fails, my logging indicates the BT service activates 1 time, but deactivates 2 times, before any task node is called.

I think this is something simple I need to check for but, I’m fresh out of ideas, without just re-thinking the the whole situation here.

Any ideas? Thanks!

Nothing? no ideas? 8 views, 4 of which are mine? I went ahead and redesigned it. Very ugly.