HI, I want to do a BTService that checks if an BlackBoardKey_Actor is still set
I want this so when the actor is not set, should fail the sequence and return .
Right now from time to time, even though my actor is not set in the behavior tree, the branch is getting stuck and keeps running infinitely until I close the game .
The thing is that in a service I can’t call FinishExecute … and force it to fail .
If someone know of other solution to this I’m open to feedback .