Behavior Tree - MoveTo task - plane constrain and blocked event


I noticed that “move to” has 5 seconds timeout - when AI is during “move to” and can’t get to target point, it’s blocked for example, it goes back to first node in sequence.

AI character can find path on nav mesh to target point but can’t go there because has plane constrain, so it’s looping every 5 seconds and can’t go around. That’s ok but I in this case I need sort of event “I see path on nav mesh but can’t walk around”.

Question is - is there a way set this timeout somewhere?

If not - is there a way to fire event like “blocked” during move to?

I can’t use “AI move to node” because I need to able to break from “move to”.