Behavior Tree => Move To with weird delay

I’m trying to make a simple movement system in udk5 but for some reason, the “move to” is having a delay of 5 seconds after the character arrives at the destination.

after these 5 seconds the sequence restarts without going through the “wait”

Has anyone had this “problem” and managed to solve it?
Could you share the method to fix it? Or someone who knows how to solve it?

Thanks in advance

even without anyone having replied, thank you who read my post
I updated the engine from 5.0EA to 5.0 official and the problem was solved

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I still have the same problem. Am still investigating- thanks anyway