Behavior Tree & Move To with gradual speed increase?

How can I make the enemy pawn start to walk slowly and not at full speed right away when it gets the Move To command from the Behavior Tree?

I tried to set the max walk speed with a timeline at the same time when the event that makes the enemy pawn move fires but didn’t work.


In character movement component set:
bRequestedMoveUseAcceleration = true;

then tweak MaxAcceleration.

You rock! Thanks! That’s it!