I was trying to get a sequence of behaviors to loop for 35 seconds within my behavior tree and it seems as though the Loop Decorator will only play through once whenever I set the loop to be infinite and a timeout of 35 seconds. I created a blank project to make sure it wasn’t the specific project and I also tested it set to 3 finite loops, which seemed to work fine. I think this may be a bug but let me know if I am missing something.
Using version 4.14.3. Link to fresh project below