Behavior Tree ignores Blackboard values

I have some problem with behavior tree. It just not works. For test i did empty tree with 1 selector and 1 bool


As you can see, i have 2 options for selector:
if (TestBoolKey == true) run first branch
if (TestBoolKey == false) run second branch

But insane logic of Behavior Tree make both condition are false and lock them.
What shoud i do to fix it. And what did i do wrong?

I will be glad to any advice.
Thank you.