Behavior Tree - How to display UPROPERTY on BTTask node

Hello everybody!
I’m working on a bunch of C++ tasks for the Behavior Tree and I’d like to see their properties on the BTTask graph box. It happen by default working with blueprints but I can’t figure out how to obtain the same result using C++.

Anyone knows how to do that? Thanks!

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Ok, the right way is to use:

virtual FString GetStaticDescription() const override;

I added an example here:

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