Behavior Tree does not replicate?

I have a Behavior Tree set up, which works the way I want it to.
Kind of like a MOBA style game, I want Minions to move to their waypoints, except when they are near a player.
(Current MoveTo is just a placeholder, which sets a random waypoint. I want to script further if I manage to cure the problem.)

The problem is everything works fine, until there are more than one Minion to run the task.
They all use the same tree, so if you are in the range of a Minion, every Minion in the level will follow the player and it does not really change to the MoveTo anymore when you get out of range.

Thanks in advance for any help!

(I attached the Behavior Tree and the Blackboard just in case. If anyone needs any deeper information just tell me and I’ll do my best to provide you said information.) :slight_smile: