Say I want to do something simple, like move and shoot. According to UE4 Developers using the “AI move to” node in a custom task blueprint is inadvisable as it is “only intended for testing”. What you’re supposed to use is the generic task “move to”, but then how do I shoot at the same time? I’ve tried ignoring their warning but I’m getting serious bugs now. I must be missing something, but what other choice do I have?