Behavior tree debugger doesn't handle tree switching well

I would imagine this is a known issue based off Mieszko’s statement about the debugger’s issues, but figured I’d post anyway.

I’m manually starting/stopping logic in code for multiple trees and the debugger doesn’t update appropriately.

After some testing with code and blueprint based breakpoints the newly activated trees started showing up with debug info, but the old ones sometimes still have invalid visual activity.

Thanks for reporting this! We know that BT debugger is a bit off now, but reports about every broken use case are very valuable. Keep it coming!



This is now in our bug report system (UE-6578) Please let us know if anything else is behaving unexpectedly.