Can someone explain me why my Behavior Tree Custom Decorator can’t abort self until Custom Task is finished.
It even says “false” but never says “ABORTED”. It keeps moving and it keeps running in simulation.
Can someone explain me why my Behavior Tree Custom Decorator can’t abort self until Custom Task is finished.
It even says “false” but never says “ABORTED”. It keeps moving and it keeps running in simulation.
Okay for some most weird reason in the world it’s because of Lock all logic parameter of Move to Location or Actor node. It must be false.