Hi,
So, I have some Actor blueprints that have several actors within them. The actors have already been placed on the level. I have also set up their construction scripts which are working.
The situation is that the parent BP’s BeginPlay is not firing after opening level. However, they do fire if I play the level from the editor. What is also interesting is that the BeginPlay() functions of the Actors within my main BP Actor do fire.
I have subclassed GameModeBase and GameStateBase. The latter is entirely empty and the former does have logic and a few subclasses that I use per level type.
Any ideas on what I am doing wrong or if this is expected behaviour?
Thanks,
M