I’m in the default ThirdPerson project. I use the “alt” key method to drag a copy of one of the cubes, and it casts a shadow just fine.
Then I create a cube using the basic cube mode. I set all the properties to be the same as the cube which was already in the level, but, for some reason it does not cast a shadow, either in the editor, or in “play.”
I’m placing it right next to the existing cubes and stairs and stuff, so I don’t think I’m out of the bounds of any of the lights. I even tried swapping the position of the cubes.
I’m wondering if anyone sees anything that I’m doing wrong here, or anything obvious I should check for. Thanks.
Edit: I created a new empty level, and added a plane, a light, and some cubes. The cubes cast shadows here. However, I still don’t understand why the cubes in the other level (above) are not casting shadows.