I just started learning UE4 from the beginning. Coming from Cinema 4D, ZBrush, Unity (a little bit), Substance and the Adobe CC-Suite, having a Video-Production and 2D- and 3D-Animation background of over 15 years (making a living out of it), I have a solid knowledge about how things in 3D-Space work. Jumping into Unreal is exciting for me and I’m looking forward for the cool interactive stuff I can hopefully produce.
Can someone briefly explain to me what the difference is between tessellation strength and amount? From Cinema/Corona I know the Parameters for the height map are the min and the max level of the displacement (in centimetres). But now in UE4 I have two values that behave differently but I can’t really see what exactly the difference is.
Thank you for your help and have a great day!