Hello,
I am following this tutorial: https://docs.unrealengine.com/latest/INT/Engine/OpenWorldTools/Grass/QuickStart/1/index.html
This tutorials gives me a gigantic grid and a huge landscape which I don’t want.
I only want to sculpt a floor in specific dimensions: X=200, Y=2000. The landscape manager only offers equals quads (31x31 etc)…
Anyone?
Landscapes are for landscapes. The data structures are designed for landscapes.
Sounds like all you need is a static mesh.
Unreal is not intended to create a static mesh.
Use maya/modo/max/zbrush or blender to sculpt static mesh and import into Unreal.
Oh thanks! I created a static mesh in Blender, and a new question showed up:
My endless runner game is created by a Blueprint Actor that generates different meshes for different floors (see image below)
Is it possible to add grass to my meshes/floors inside a Blueprint like this?