Creating my materials from downloaded Megascan textures.
2 questions
1- For a rocky type terrain is there a reference material somewhere in the UE Marketplace or Library I could reference?
2- Is it necessary to feed Texture Coordinates to ALL of your Texture Sampler nodes?
Take a read over my Pine Flatwoods writeup, @eco_bach2. I included my Landscape material along with ideas on how to use it. Adding TCs to all sampler nodes isn’t necessary, but can be useful if you plan to instance materials and need to adjust UVs procedurally.