To create a Postprocess parameter that can be controlled by a blue print:
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First create a Post Process Material. In that Material have whatever parameters you would like to control from Blue print.
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Now create a Postprocess component in your blueprint
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Create an instance of the Post process material during beginplay or wherever in your blueprint.
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Make that instance into a post process setting using MakePostProcessSettings and MakeWeightedBlendables. This should apply your Postprocess Material to your PostProcessVolume
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Now use your BP to call the material parameters and do the changes you want to.