Hello ! i have a beginner question, for POSTPROCESS on Unreal.
I want to set some post process parameters on a BluePrint. (changing a float and a vector3)
So, : my material is a Material instance. can i use it, or i need to Create a Dynamic material instance at start ?
If it is Dynamic material instance, how can i add it to my volume bye blueprint ? i have the post process volume on my Blueprint, but i cannot find something like “add the material on the postprocess array”
i did not find any guide for this, if someone have a good starting guide for BP for PP, i’m interested !
Now create a Postprocess component in your blueprint
Create an instance of the Post process material during beginplay or wherever in your blueprint.
Make that instance into a post process setting using MakePostProcessSettings and MakeWeightedBlendables. This should apply your Postprocess Material to your PostProcessVolume