Begin Play, Begin Overlap and Tick turning into custom events

Hi, unfortunately I no longer have the blueprints used to cause this bug as I rewrote everything involving that mechanic. Looking back I suspect it was sloppy blueprints that likely caused it mixed with 's Victory Plugin. If I happen to stumble on the error again I will resubmit in a new project file.

For what it’s worth you might have to make a child grass blueprint from the parent and drag it into the world, interact/attack the child grass blueprint (same as parent with no extra nodes, just different sprite) while playing, get it to spawn the child dropped item (only extra nodes to control which var goes up eg. health, money), destroy grass child BP, then walk over dropped BP item and destroy actor as if you picked it up. Then restart the engine to reproduce.

This is the process I went through to reproduce it with the above screens but I can appreciate that now this won’t be of much use. I wasn’t getting any errors in the error log, only compile errors once restarted.