I would very much appriciate some help!
I Have spent some time working on an environment in for VR using an unreal VR template.
When you initially make the level you are welcomed with a screen showing you a VR headset on the left with no hands and one on the right which does have hands… (See attached picture).
I Vaguely remember using this in the past to bash some blocks around a demo level with the preset (premade) VR hands which are already in unreal.
As you can see there is a map i have built in this template, But when I select to preview in VR i get no hands (Even though i have oculus toch controllers in my hands).
I feel like there is probably a simple solution for this ? I would very much like to test how much interaction my level currently has with VR hands.
I would be very grateful for some advice on this. thank you!