Beams

For me personal BEAMS is a thing, that makes me happy.
Maybe because of: It’s reflecting visual my learning progress for me.
Stitching everything together :slight_smile:
v=qStOGINnLhM
Music from https://forums.unrealengine/showthread.php?99710-Sounddesign-some-wishes-for-free
Sincerely happy (but not fat) bauch.

You should post on indiedb and steam that you’re looking for a programmer. You still haven’t one.

I really would love to get some Audio Feedback.

  1. What do you think about “our”(musican and me)style for electro:
    a. Backgroundmusic
    v=i4XMCfD5vro
    b. Robots voices
    v=AmqWTLB2bOo
    Any constructive Feedback welcome.
    :slight_smile:

?! Hm that i do not really understand, why you are asking me of doing codestuff for you and then posting this?
I do not like your way of communicating things.
Make it per PM if it’s important for you. hint eyeblink.

I think it fits in just about right :slight_smile:

(I did not listen to the whole thing) They sounded okay; I think it would be better if you made it a bit more like how Legion from the Mass Effect games sound(but feel free to disregard), But that could be because I watched it in 144p

Hi ryan,
Thank you for your time.
That legion - Geth thing is cool.
Perhaps i will make use of similar stuff on different robots.
Cool feedback
:slight_smile:

That was weird. I needed perhaps 25 Hours to fix a weird bug, where UE disconnected some nodes.
Also when i activated any physics handle, all collisions where changed to solid.
And because that was not to painful for me, i updated to 4.11.
That was really hard to stay motivated.
Here is some gameaudio with a simple switch.
I use them to trigger events, apply forces, or influence physics directly.
v=A5wxAPRq0iY