Animation Breakdown.
When someone 2D ani-experienced have some tipps for me, to preperate / improve the layers (opacity at borders?), then i am glad to know.
Really thank you for nice feedback aka kind words
I was searching for something cute, easy to realize and not to static.
For another thing, i made this thing, was my testobject, to test cuteness for kids (friends of my kids ^^), could be integrated too. I do not like retopo, or doing things two times without sucess.
://orig12.deviantart.net/7f20/f/2015/276/5/5/cutinator_a_friendly__robot__sometimes__v4_by_luftbauch-d9bqykr.jpg
When i come back to code, (painting now), then i will try to setup something like a silly pet ai, but that is not top point on todo list.
These blockheads are reused, only the cubinators(perimeter defenders) will use own modular âcubes/housingsâ, but they will get a morphing face.
I am so limited with freetime and have to plan exactly, how much time i use to test, or to follow a concept.
Even how much time i use for skypestuff or infiltrating forums. ^^
Precalculate how many attempts before trashing, or âfreezingâ idea for later, recalculate every time a function is added, or idea extended.
And the hardest part is, to trashing things, when you check, they are to hard to do.
So much mathâŠ
That feels good, you know?
The artstyle and polycount is a compromise, to make things something like thoretical possible for me.
When i sit a week on a model to polish it, i get quick bored.
Motivation is allâŠ
Painting on layers to prepare gfx for 2D animation Blender tryout. ^^
Weeeeeeeeee ^^
://orig08.deviantart.net/832d/f/2015/344/3/e/beams_animation_walk_by_luftbauch-d9jotqf.gif