Implemented some stuff, like time dilation, but i really like to play (basic learning) around with UE4 Materials.
Tested some forcestuff for the destructibles, to make them not only devorative.
Here some #animatedgif with perspective/view/material/destructibles/dilation tests.
I have so much fun doing that ![]()
://media.indiedb/images/games/1/46/45744/pillar.gif
://media.indiedb/images/games/1/46/45744/rota.gif
://media.indiedb/images/games/1/46/45744/blinkgif.gif
This is my most used multimaterial, very flexible, use it for 90% of materials, aside morphed/animated.
I used/tested a mazegenerator, but it generated so much useles geometry, that i had to โremeshโ it(modular)โฆ
And that is, how it came out
Tell me, what you think.




