Beams

Implemented some stuff, like time dilation, but i really like to play (basic learning) around with UE4 Materials.
Tested some forcestuff for the destructibles, to make them not only devorative.

Here some #animatedgif with perspective/view/material/destructibles/dilation tests.
I have so much fun doing that :slight_smile:

://media.indiedb/images/games/1/46/45744/pillar.gif

://media.indiedb/images/games/1/46/45744/rota.gif

://media.indiedb/images/games/1/46/45744/blinkgif.gif

This is my most used multimaterial, very flexible, use it for 90% of materials, aside morphed/animated.


I used/tested a mazegenerator, but it generated so much useles geometry, that i had to โ€œremeshโ€ it(modular)โ€ฆ



And that is, how it came out :slight_smile:

Tell me, what you think.