Was a bit lazy last days, focused on destructibles and a system to clean out debris (initial idea)
://orig02.deviantart.net/beff/f/2016/084/b/7/minihole_tweet_by_luftbauch-d9wdlt3.gif
But after that worked "relative"nice (without getting ref to single chunks
) , i extended the idea to a more erosive effect.
Two opposite positioned black holes are giving me the best result. Here testing scenebased performance impact.
?v=gSLMA_MlL-Y
Then a bit of material editing and small bugfixing in controls and creating fresh bugs ^^
://orig10.deviantart.net/093c/f/2016/084/9/9/spiral_by_luftbauch-d9wdm2b.gif
Confusing corridor ^^
://orig13.deviantart.net/9337/f/2016/084/d/f/spralidorr_by_luftbauch-d9wdmti.gif
Opt of lasers performance.
://orig14.deviantart.net/8586/f/2016/084/e/0/barrie_by_luftbauch-d9wdmcl.gif
Hi @TechLord
The spider is a free model i got it here https://twitter/GiManimations
I changed / added some animations and remeshed it to a lowpoly thing.
I added some modular stuff and plan to make more.
When you setup a nice spiderpawn/ai with animationblueprint-setup, i give you my modules(share).

