Inventory update:
I had some problems with the hatch, modeled a very nice one, used constraints, performance impact to big.
Rigged the hatch and tried skel mesh, some collision issues with thin objects, and jitter while moving phys objects (pushing).
But the workaround i found, is even 106% more realistic!
Devsnippets about me, dev the weirdoventory
You can load unload it sure.
Activate/deactivate.
Lure to position, where you place the attstick.
I broke that into parts, because i use them as gameplaymechanic too.
Find powerup item and power it up.
Search for weirdoventory and power it up with powerup/item/battery/key whatever.
Search for the “puller” get everything together.
When you fill it up with blocks and moving to a far away position, where you need the blocks for the Libraform , then you have not only a time advantage against carrying all blocks one by one, because you need to “harvest”](?v=ktpr1JhnDgY) them first.
Here the fresh Video ![]()
?v=TpBTcHMgEd0
Roundabout ten hours pure worktime (with modeling and hatchfails)…
Thank you so much.
I think the fun i have while dev is visible, even when it’s childish sometimes, but i personal like it very much and i am so happy, that i am not alone with that. ![]()
Thank you too.
Yes i love(d) the cold/clean look of tron too. Perhaps there is a small chance of under 127% that i got influenced by tron.
Even when so far is not to much to see about it, but Doom1 and quake1 have a slightly smaller chance of influencing me.
Sry for typing weird, but i do not know, what i should write, aside that i am happy and not at least because of your feedback ![]()
Sincerely Bauch (happy one, because that feels someway great, when you could create stuff, like you wanted it)

