Beam Particle not showing when spawned in-game

Hello devs!

I’m having an issue where my beam particle does not play when spawned in-game, but works if placed in editor, and then play the game. The beam uses a source and target location, and I’m pretty sure that works correctly, as it’s always working when placed in editor, just not when placed in game. I also checked adding something different than the beam inside my particle and it does seem to work, so its probably just an issue with spawning the beam in-game.

[Screen capture - 45707a1629c82993f9cfe2a6972e6e2f - Gyazo

](Screen capture - 45707a1629c82993f9cfe2a6972e6e2f - Gyazo)

Any help is greatly appreciated, thanks!

I had something a bit like this the other day. Particle systems not showing when I hid the actor and then unhid it. Maybe it’s related.

I had to re-specify the particle template and reset the start and end points after re-spawning / making visible.

In my case I’m just spawning it and it doesn’t show anything, but it’s still weird as placing it in the world before actually playing does work, without respecifying the template. I’m also setting the start and and points after spawning it in the world, this happens on Begin Play.