I solved the problem.
The particle must be parented to a SpringArm.
The SpringArm has the following settings:
TargetArmLength: 0
DoCollosionTest: False
CameraSettings->
Inherit Pitch, yaw, roll: False
100% no lagging.
I solved the problem.
The particle must be parented to a SpringArm.
The SpringArm has the following settings:
TargetArmLength: 0
DoCollosionTest: False
CameraSettings->
Inherit Pitch, yaw, roll: False
100% no lagging.