I am using a beam particle effect for a bullet trail effect for a widdowmaker full auto/sniper rifle type raycast weapon. I have a particle emitter in the first person blueprint that I pass start and end locations to for the raycast and I turn the viability on and off for each shot. It seems to be entirely random as to when it works as expected and when it does not appear at all. The damage is applied correctly regardless of whether the beam particle effect shows up. It does this when I play in a standalone viewport, in a new window, or package the game. Any idea why?
Here’s pictures of my blueprints: