Beam particle dissapears once moving in matinee

Hello I am working on a little resident evil fan project map for a VR game and I have this hallway with a bunch of lasers that drop down and fly towards the player to dodge for about a minute.

My problem is that my beam particle seems to show up just fine in the editor when I run the matinee but once I test ingame the beam particle disappears. all the other components of the BP move and show up as they should but I cant seem to figure out why my beam particle poofs as soon as it starts moving

any help is much appreciated

In editor viewport: http://prntscr.com/qwmgu0

In PIE/game: http://prntscr.com/qwmgxe