Hi.
I’ve made a material for lighting, which is a procedural material ( I cannot just rotate a few textures 90 degrees in order to fix my problem). This material shows the lighting i wish to make in its desired vertical orientation.
When I place this material in my beam emitter (I’d like it to use this material vertically from point A to point B, and fill up between), set my source and target so that the particle is to move downwards, my material is rotated.
This way I am unable to create the effect that I want.
Is there an easy way to work around this? Am I missing the evident solution?
Any help will be much appreciated!
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