Summary
The beacon device is not reliably being hidden from the player when using its user option event triggers.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Add a beacon device
- Add a Mutator device
- In the beacon device’s properties, under “Add Player to Show List”, add the mutator device with the value “On Player Entering Zone”.
- Also in the beacon device’s properties, under “Remove Player from Show List”, add the mutator device with the value “On Player Exiting Zone”.
- Enter Game and test the functionality by entering and exiting the mutator zone.
Expected Result
The beacon device should be visible to you while inside the mutator zone and be hidden when you are outside of the mutator zone.
Observed Result
The beacon visibly flickers when you walk into or out of the mutator zone, suggesting something is happening, but the beacon always remains visible.
Platform(s)
PC
Island Code
6114-4527-0669
Additional Notes
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I have tested this with various other triggering devices, such as teleporters and volume devices, but the beacon remains visible.
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I noticed this issue while playtesting the level when I had not made any changes to the beacon device, so it was not a recent change that I’d made that broke it.
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My currently published level does not have this issue. It only seems to manifest when making an alteration to the level and playtesting it.
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The issue is occurring on both temporary versions of the game, and Private Versions of the game.