Seems the issue goes away if I export my model from Blender to UE4 as glTF 2.0, not FBX and import in UE4 through Datasmith glTF plugin. Strange.
Seems the issue goes away if I export my model from Blender to UE4 as glTF 2.0, not FBX and import in UE4 through Datasmith glTF plugin. Strange.