bDisableWorldRendering completly disable animation ?

Hi everyone,

It seems that when the flag GEngine->GameViewport->bDisableWorldRendering is set to true (so the instance won’t render the world), animations are completely disabled.
It may first sounds logic but in my opinion it’s not.

Let’s say you have a listen server, with only some UI running on it. Imagine your have a set of capsule collision on your character, attached to its skeletal mesh. The server is responsible for collision detection using raytracing (so clients can’t “cheat”). Without animations, results will be different from the clients which render it’s animations.

Any though/feedbacks on this ?

Best regards.

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