I’m creating a game mode with a large number of Battle Royale chests, but I’m encountering an issue where chests in mid-air aren’t automatically destroyed. Upon closer inspection, even the chests from the original template weren’t destroyed when placed in mid-air. This bug is hindering the core experience of my game, and I’d really like to resolve it. What could be causing this?
(Daytime - Original template island / Sunset- My island)
I initially thought it might be a bug with the UEFN session, so I even published the private island and tested it, but the problem persisted.
My customized island includes Mutator Zones, Day Sequences, Class Designers, Item Granters, HUD Messages, Verse Devices, and over 200 Battle Royale chests. Could any of these be causing the issue?