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Batching materials in ue4

Hi everyone

I have a question about batching same materials
Here is the situation, I have master material with 10 instances(each instance have their own color) and all this 10 instances applied to 10 meshes
How unreal will treat them?

Thx

Each material will still be a draw call, but you can change the color without changing the color of the other objects that use the material, which is what the material instances are for.