Batching materials in ue4

Hi everyone

I have a question about batching same materials
Here is the situation, I have master material with 10 instances(each instance have their own color) and all this 10 instances applied to 10 meshes
How unreal will treat them?


Each material will still be a draw call, but you can change the color without changing the color of the other objects that use the material, which is what the material instances are for.