Batch Toolset brings nine practical workflows into one dockable Unreal Editor panel. Select and modify Level Actors and Content Browser assets without repeating the same setup one object at a time.Check here https://www.fab.com/listings/693b0ddd-92fa-4ee9-92f4-a2f6fa313f0d
Featured workflows
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PhysPlacer: Paint Static Meshes into a level with a physics-driven viewport brush. Mix mesh sources, adjust brush spacing and random transforms, let placements settle with physics, then freeze them or bake the result to HISM. Source meshes require simple collision.
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Outline: Apply reusable outline and highlight profiles to selected mesh Actors. Choose the method, visibility, and Individual or Unified style, then edit profiles or remove the effect when needed. Preview Outline effects in the editor and export the current settings to Runtime Profile Data Assets for Blueprint use in packaged Win64 games. Runtime Outline supports Post Process, X-Ray and Fresnel effects, actor and component targeting, duration control, manual stencil values, and optional asynchronous preloading. Runtime Inverted Hull and network replication are not included.
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Optimizer: Scan the current level for common performance and configuration issues. Review organized findings, inspect the affected Actors, and preview supported fixes before applying them. Optimizer keeps diagnosis and corrective actions together, making it easier to improve a level without manually checking every object.
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Latest Result: Every operation is recorded in one convenient place, so you can quickly review what was processed, what changed, and whether anything was skipped or failed. Integrated Undo and Redo controls let you safely reverse or restore supported operations, providing a clear and dependable workflow before saving your project.
More tools in the same panel
- Actor Selection: Find and select Actors by conditions or shared properties.
- Materials: Replace materials in batches, create material instances, edit parameters, and rename supported material slots.
- Pivot & Xform: Edit pivots and transforms; align, arrange, and scatter selected Actors.
- Rename: Preview and apply naming rules to Actors and assets, including prefixes, suffixes, numbering, and regex.
- Collision: Edit collision settings on Actors and mesh assets; add, remove, copy, or generate supported simple collision.
- LOD & Nanite: Manage supported mesh LOD, component LOD, and Nanite settings.
Choose a tool, select its target or scope, preview the changes where available, run the operation, and review Latest Result before saving.
Compatibility: Unreal Engine 5.0–5.8; Windows (Win64) editor. Batch Toolset is a C++ plugin whose batch-editing tools run in the Unreal Editor. Exported Runtime Outline profiles can also be used through Blueprint in packaged Win64 games. The plugin uses Unreal Engine’s built-in Niagara plugin and includes the Outline materials and a written user guide. No separately purchased dependency is required.
The feature-card artwork in the cover image is illustrative. The demonstration level and meshes shown in promotional images or videos are not included.


