Batch rendering sequencer shots in UE 4.26

Does anyone know if batch rendering sequencer shots is broken in UE 4.26,

Example:
“C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\Win64\UE4Editor.exe” “D:\Unreal Projects\TestProj\TestProj.uproject” “/Game/TestProj/Maps/Overview” -game -MovieSceneCaptureType=“/Script/MovieSceneCapture.AutomatedLevelSequenceCapture” -LevelSequence=“/Game/Cinematics/shots/shot0010_01” -NoLoadingScreen -Windowed -MovieName=“shot0010_01_render”

Above works great in UE4.25 but seems broken in 4.26, the output rendered avi files seem corrupted.

The following page may be helpful.