Hi, I am new to Unreal Engine.
I have a tons of materials, each of which has Base Color connected to a texture but other nodes are naked.
I wanted to further develop those materials after imported via FBX, but since they are too many, I started learning Blue Print. But shortly, I noticed that the ndoes that I want to change within Blueprint should be parameterized before they are passed to Blueprint.
They are tons, and converting each node to a parameter one by one is simply painful.
Is there a way to batch edit lots of materials that have similar structures? C++ codes or Bluprint will run after materials are compiled and store to GPU so not for the case, this is my understanding. Is there a way to do scripting/automating generation/modification of materials? Is there a good plugin (hopefully python) in market place available?