Basket to hold items in VR

Hello wonderful people,

I’ve created a very simple basket in Blender with custom UCX collider (4 walls and a bottom) and attached it to the BP_MotionController. When I grab the blue pickup cube from the default VR template and drop it in the basket, it behaves as supposed to, but when I move, the cube fall on the floor.

Can someone please explain to me how can I have the cube staying in the basket as I move around?

Thanks! :slight_smile:

i donn’t know what is ucx collider. but you can use a normal mesh and add simple collision in the mesh editor.
you can try first with 5 cube cubes, 4 walls and a bottom, as you did before.
and it should works…

With movement, do you mean teleporting?

If so, you would need some logic that recursively checks if there are physics enabled objects inside or on top of what the player is holding, and move them along with the teleport.

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