Hi, I’m doing a VR project about heritage and i’ve modeled all in Blender. Im exporting my .fbx as always and when I import it in UE4 it’s all OK.
When i build lights it goes crazy and I don’t know why, I tried to do UV lightmaps on Blender (and use that maps) and I tries building lightmaps on UE4 import but both with no result.
That’s the issue, any idea? It only happens on some objetcs…
Note: If I use fore no precompute lighting I can see it better but not perfect at all.