Hello, I’m pretty new but I feel like there is something generally wrong with my install.
Here’s what I’ve done:
- I create a niagara system (HangingParticulates),
- change to GPUSim (i’ve tried both)
- remove sprite render
- add a mesh renderer (Cube)
When I hit play it looks as it probably should, but after about 2 seconds the blocks start to go opaque and flash in and out, once the 10 second sequence ends and it repeats, it is fine for another 2 seconds and then the same thing happens.
What am I doing wrong?
Here is a video of what’s happening: Particle flicker glitch - YouTube
UE4.26.2 (have also tried in UE5 and UE4.27.1)