I’m strugling with a few seemingly easy lighting questions. I feel that I’m going in circles trying to solve them and I’m hoping someone in the forums may give some advice…
The basic setup:
- I have a box (a basement) without any lights inside.
- Outside of the box (above ground) there’s a Moveable Directional Light (the sun) and a number of Static Lights.
- In between the lights and the box, there’s a surface facing the lights (the ground).
- The sun is far away, but the Static Lights are close to the ground
Now my box (that should be completely dark) looks like this:
So there’s a lot of bleeding going on… and a big part of the bleeding seems to come from the bottom (but there’s no light there). How are lights that are on the other side of the surface causing the box to be lit on the inside? (all lights have source radius and lenght 0)
What’s even stranger though, is that if I move the view to be perpendicular to the angle of the sun, the sun starts to be visible through the wall, like so:
So just to be clear: I did not change anything between the first and second screenshot, I just moved my mouse slightly to the left…
What may be causing this? How is the drawing of a Moveable light connected to the viewing angle?
Thanks for any help you might be able to give!