Basic interactable component doesn't set new value

Summary

Working with a new basic interactable component, where I normally have the interaction duration set to 2.0 but under certain circumstances I want to change that duration from 2.0 to 0.0 or immediate and when I set the duration in code it says the same as the 2.0

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Make a basic interactable component in an entity. then spawn that entity in code when round starts and try to set the interaction duration to 0.0 after Sleep(0.0)

Expected Result

On interaction, the interaction should complete immediately.

Observed Result

The interaction takes the original duration that it was initialized to

Platform(s)

Windows PC