I haven’t had much of a presence on these forums but I plan to change that.
After watching one of the Twitch live streams I decided to turn out a basic set of First person arms that I hope will be made available on the Marketplace.
I did all the Modeling Texturing Rigging and Implementation while I had a friend and former coworker do some animations.
Basic idea is for a set of arms that could be good to prototype a simple first person style game be it horror or survival.
I made a short video of what is included. If this is something that generates interest I would love to make more assets and perhaps
create a more advanced first person arm setup.
Basic first person arms for prototyping
Unreal Engine 4 Hierarchy
Mesh 20k Triangles / 5k Triangles LOD
18 Animations
SS Skin Shader and Simple Skin Shader
diffuse, normals, roughness 2048 x 2048
Made an earlier response to this but I don’t see it showing up. so hoping this doesn’t make a double post.
I appreciate the input. I already have fixed most of the proportion issues and I’m doing some deformation tests now to try and achieve some better results.
Thanks CriErr I had already found some similar images but these are great reference as well.
thanks
I’ve done some preliminary deform tests with the base mesh of this hand its already a huge improvement, but still tweaking, I’m glad I went back to it.
While I know this is a long shot, you might want to take a look into morph targets. Developers could use a slider and transition between thick muscled arms, and puny-baby-been-skipping-arm-day arms.
Looking fantastic as is. Hope to see it on the marketplace soon!
Sorry for running silent I had to take this past weekend off from work.
I had sort of a long term plan to do an advanced arm pack if it seemed worth the time after this basic set. However a simple morph target and normal blend could be added.
I’m still dealing with deformation concerns. I’m trying to get these spot on for you all now. I’m still ~ a centimeter off here and there which I didn’t realize how big of an impact these minor difference would make when I did the first iteration of the model.
I was leaving weapon animations out primarily because for them to look good they sort of have to be molded to the weapon you’re holding and I wanted this to be a generic use case. I do have Tim Plates gun that could be easily setup for a rifle. But the only hand gun model I have is a star wars blaster pistol and that isn’t going to fly on the marketplace lol.
Ill leave you with some work in progress on the arm texture.