I try to apply basic chaos clothphysics on a character in 1 render image - gravity. The simple cloth physics you can apply via skeletalmesh editor with weightpaint. Unfortunalety, the cloth behaves totally different from viewport simulation. Antigravity - the part that should bend down most just moves the opposite. Increasing Engine or Render warmup did not help (I played around with numbers between 5 - 128).
This is incredibly frustrating… The hair gravity did fine. Any ideas how to fix? I just don’t understand why even the pathtracer in viewport can simulate this, but the MRQ messes it up.
My current solution is to render 5-6 additional frames and hope it renders the last image just fine. But that is a total waste of time.