Hi everyone, Im new to the Ue4, getting to grips with things as time goes by. - but I have my first question.
Im trying to create a city scene…certainly nothing new here.
I will mesh out all the roads/kerbs etc in 3dmax, then import this to unreal, this will be my total physical space to then go ahead in UE4 to create everything else I need.
however. - Once I start this process (adding cracks in road/overlays etc etc) - and I decide i want to update the base mesh (roads/kerbs etc) - will that break everything I have done? or is it as simple as I can re-visit the base mesh in my model program and export it under the same parameters each time and UE4 will update it?
Or perhaps none of the above is a good idea at all, and maybe you suggest doing it modular instead?
All this is overwhelming at the moment, so sorry for the newish question.
Hopefully one of you experts out there can assist me on this.
Thanks so much
A