Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
Using UEFN.
When you add two or more spawn pads, and add a barrier around each one (a typical configuration in a box fight), the player is spawned at the sky, instead of the spawn pad.
All settings are correct, and the player is always spawned on the sky. If you remove the barrier, or just move them out of the spawn pads, the player is spawned at the spawn pads.
The expected behavior is that I can add a barrier around a spawn pad to prevent player from moving at the game start, without preventing the player from spawn at the spawn pad.
Steps to Reproduce
In a new blank project add two spawn pads.
Set the spawn pads as Use as Island Start.
Set the island settings to: Spawn Location: Spawn Pads and Only Allow Respawn if Spawn Pads Found to true.
Add a barrier device around each spawn pad.
Set the barrier height to 3
Play the game.
The player will be spanned at the sky, instead oh at the spawn pad.
Expected Result
When you play the game the player is spanned at the spawn pad.
Observed Result
The player will be spanned at the sky, instead oh at the spawn pad.
Platform(s)
Windows 10